The Claremont Unified School District (CUSD) recently hosted an inspiring and dynamic STEAM (science, technology, engineering, arts and mathematics) Night at Sumner Danbury Elementary School, marking the first time since 2019. This year, the event featured a student-led format, allowing middle and high school students to take the lead and create an engaging and educational experience for all attendees.
The success of STEAM Night was a result of a dedicated team effort. Anne Dieken, a fellow technology TOSA, and Jessica Jackman Uy, TOSA for Arts Education, played significant roles in planning and preparation. The support from the entire Educational Services Department and the Sumner Danbury administration and staff was invaluable. "Our team worked incredibly well together, and their hard work made this event a tremendous success," Byrne said, emphasizing the sense of community and teamwork that made the event possible.
Natalie Byrne, Education Technology TOSA (Teacher on Special Assignment), shared insights into the event's transformation. "When I came into the department, I wanted to make STEAM Night student-led. We had great success with our coding night and applied that model here. This year, we had over 20 student-led booths from all secondary sites, including San Antonio High School, Claremont High School, and El Roble Intermediate School."
Preparation for the event was extensive, with Byrne and her colleagues holding multiple meetings with students to ensure they were well-prepared. "We had six meetings, two at each site, to get the students ready. It was about empowering and giving them leadership opportunities," Byrne explained.
The STEAM Night booths showcased various activities and experiments, all designed to engage and educate elementary students. From painting with technology to interactive theater games and the popular Sphero mural, each station offered a unique hands-on experience. "We incorporated ideas from past STEAM nights and allowed students to bring their creative ideas," said Byrne. "For example, the video production team from Claremont High brought their cameras and interviewed attendees, adding an artistic and technical dimension to the night."
The event's success was evident in the enthusiasm and engagement of both the students and families. "The best part for me was watching the secondary students take total ownership of their booths," Byrne shared. "Seeing them confidently explain and demonstrate their projects, and witnessing the elementary kids fully engaged without distractions, was truly magical."
CUSD's STEAM Night was a testament to the power of student leadership and collaboration. It provided a memorable and educational experience for all involved. The success of this event sets a promising foundation for future STEAM initiatives within the district.